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- ╔═════════════════════════╗
- ║ Title : Plasma Gun ║
- ╚═════════════════════════╝
-
- Filename : PLASMA10.ZIP
- Version : 1.0
-
- Date : 12/05/96
-
- Author : Jonathan E. Wright
-
- Web Page : http://www.trailerpark.com/phase1/nelno/
-
- Check here for the latest updates to Cujo, BFG, the
- Blaze Gun and the Plasma Gun.
-
- Email : nelno@interpath.com
-
- Credits : ID Software for desiging Doom first and then bringing us Quake!
-
-
- ╔═══════════════╗
- ║ Type of Mod ║
- ╚═══════════════╝
-
- Quake C : yes
- Sound : yes
- MDL : yes
-
-
- ╔═════════════════════╗
- ║ Format of Quake C ║
- ╚═════════════════════╝
-
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
-
- See the included file PROGS.SRC for a list of which files have been
- modified and which were added.
-
-
- ╔═══════════════════════════════════╗
- ║ Description of the Modification ║
- ╚═══════════════════════════════════╝
-
- This Quake C modification make a weapon which functions _very similarly to_
- the Plasma Gun in Doom and Doom 2. The bolts fired look like those fired in
- Doom and Doom 2. Currently it uses the Super Nailgun for animations and
- cells for ammo. It EATS cells.
-
-
- ╔═══════════════════════════╗
- ║ How to use Modification ║
- ╚═══════════════════════════╝
-
- Start your game with quake -game PLASMA, where PLASMA is the directory in
- which the Plasma Gun patch is installed. If you're using the Plasma Gun
- installed with Cujo, then PLASMA should be whatever directory you installed
- Cujo in.
-
- To select the Plasma Gun you must have picked up the super nailgun already.
- Simply select the super nailgun twice and you will be armed with the
- Plasma Gun, Quake style.
-
- ╔═══════════════════════════════════╗
- ║ How to Install the Modification ║
- ╚═══════════════════════════════════╝
-
- (if you have Cujo v1.3 or greater, follow the directions in CUJO1x.TXT to
- install the plasma gun).
-
- To install Plasma Gun 1.0, make a directory in your Quake directory called
- PLASMA. Unzip into that directory using PKUNZIP's -d option. For instance:
-
- PKUNZIP -d C:\DOWNLOAD\PLASMA10.ZIP
-
- If you do not use the -d option the mod will not work correctly, if at all.
- If you are using WinZip, it is normally set to do this automatically.
-
- To start Quake using the plasma gun mod, go to your Quake directory and type:
-
- QUAKE -GAME PLASMA
-
- where PLASMA is the directory where you unzipped the PLASMA10.ZIP archive.
-
- Select the BFG by selecting the lightning gun twice. If you do not have
- the super nailgun, you don't have the Plasma Gun. If you have one, you have
- the other.
-
- The source for the plasma gun is included in this archive and will unzip
- in the PLASMA\SRC archive.
-
-
- ╔═════════════════════╗
- ║ Technical Details ║
- ╚═════════════════════╝
-
- Each plasma bolt does 12 points of damage when it impacts something alive.
- This means a human without armor and 100 health will die with 9 hits.
-
- I chose this value after experimenting. It seems to balance out the
- plasma gun's massive fire rate. Unfortunately, you won't be able to
- explode grunts with the plasma gun like was possible in Doom, simply
- because of the way Quake gibs enemies.
-
- The player's velocity effects the velocity of the bolts. Running forward
- and firing produces the fastest bolts, while running backwards and firing
- will produce the slowest bolts. If you are strafing and fire, the bolts
- will possess your sideways velocity also.
-
-
- ╔═══════════════════════╗
- ║ Future Enhancements ║
- ╚═══════════════════════╝
-
- This all depends on what people think of the initial implementation. The
- whole idea is to make a weapon that very closely parallel the _effects_ of
- the plasma gun in Doom.
-
-
- ╔════════════════════╗
- ║ Revision History ║
- ╚════════════════════╝
-
- Changes in version 1.0
-
- ■ Initial release.
-
-
- ╔══════════════════════════════════════════╗
- ║ Copyright and Distribution Permissions ║
- ╚══════════════════════════════════════════╝
-
- Authors MAY use these modifications as a basis for other publically
- available, not-for-profit work, provided they inform the author of any
- modifications which are made.
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified,
- is retained along with all of the files in the archive and the
- author's name and email address are never removed from the code,
- despite other modifications which might be made.
-
- The above permissions do not apply to Actura Software, who may not do
- anything, in any form, in any way, by any means with these files,
- including, but not limited to, sale and redistribution of the software.
-
- If anyone else would like to include this modification in a collection
- of Quake modifications, whether for sale or otherwise, please contact me
- and let me know about it.
-